Starting Wealth: 4d6 × 10 gp (average 140 gp.) In addition, each character begins play with an outfit worth 10 gp or less. Their chosen path allows a nightblade to excel in a certain area, ranging from close combat to powerful evocations, making no two nightblades identical. Their skill with stealth, deception, and infiltration make all nightblades excellent scouts, spies, or assassins. Role: Nightblades, if nothing else, are flexible, capable of adapting to situations as needed. From overwhelming fear to convincing illusions, or from limitless creation to untold entropic destruction, each nightblade’s powers grant them the means to take on any challenge. The powers of darkness are not easily learned, however the near limitless possibilities of shadow magic are instead divided into several teachings, each one as wildly different as the last. Nightblades excel at using shadow magic in innumerable ways, making them adaptable and unpredictable. Quietly stepping between shadows, nightblades are experts of stealth and subtlety, blending agile combat with potent magic to outwit and overwhelm their foes. For some, darkness is not a hindrance, but a powerful ally.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |